casparcg-state
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    Interface NextUpInput

    interface NextUpInput {
        afilter?: string;
        auto?: boolean;
        content: INPUT;
        id: string;
        input: { channelLayout?: string; device: number; format?: string };
        media: TransitionObject | "decklink";
        mixer?: Mixer;
        mode?: "BACKGROUND" | "NEXT";
        noClear?: boolean;
        playing: true;
        playTime?: number | null;
        vfilter?: string;
    }

    Hierarchy (View Summary)

    Index

    Properties

    afilter?: string
    auto?: boolean
    content: INPUT
    id: string
    input: { channelLayout?: string; device: number; format?: string }
    media: TransitionObject | "decklink"
    mixer?: Mixer

    Mixer attributes to apply on the layer, like transform, rotate or opacity

    mode?: "BACKGROUND" | "NEXT"
    noClear?: boolean

    If true, we'll never send a CLEAR for this object when it stops. Might be useful in some cases where it's important to not kill the object (like when piping through a decklink input)

    playing: true
    playTime?: number | null

    [timestamp] If set, at what point in time the object started playing, null means "irrelevant"

    vfilter?: string