casparcg-state
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    Interface InputLayer

    interface InputLayer {
        afilter?: string;
        content: INPUT;
        id: string;
        input: { channelLayout?: string; device: number; format?: string };
        layerNo: number;
        media: TransitionObject | "decklink";
        mixer?: Mixer;
        nextUp?: NextUp;
        noClear?: boolean;
        playing: true;
        playTime: null;
        vfilter?: string;
    }

    Hierarchy (View Summary)

    Index

    Properties

    afilter?: string
    content: INPUT
    id: string

    Id of the original timelineObject

    input: { channelLayout?: string; device: number; format?: string }
    layerNo: number

    What layer to put the content on

    media: TransitionObject | "decklink"
    mixer?: Mixer

    Mixer attributes to apply on the layer, like transform, rotate or opacity

    nextUp?: NextUp
    noClear?: boolean

    If true, we'll never send a CLEAR for this object when it stops. Might be useful in some cases where it's important to not kill the object (like when piping through a decklink input)

    playing: true
    playTime: null

    [timestamp] If set, at what point in time the object started playing, null means "irrelevant"

    vfilter?: string