What layer to put the content on
Optional
mixerMixer attributes to apply on the layer, like transform, rotate or opacity
Optional
nextOptional
noIf true, we'll never send a CLEAR for this object when it stops. Might be useful in some cases where it's important to not kill the object (like when piping through a decklink input)
[timestamp] If set, at what point in time the object started playing
Generated using TypeDoc
Id of the original timelineObject